ORIGINAL WORLD
PIXUDI
A multiplayer board-game universe built around characters, collectibles, events and worlds that keep changing.
This is where we learned to build, ship, operate and keep changing a living game.
INDEPENDENT GAME COMPANY
Pitch your game ↗
GAMES / LAB / PUBLISHING
Pixudi is an independent game company that develops, incubates and publishes original games — from the first playable idea to launch and beyond.
Built by people who still make games.
THE PIXUDI IDEA
Technology is a tool. Genre is not a cage. We care about the thing that makes somebody stop, look again and ask: “What is that?”
WE MAKE GAMES TOO
We work through the same production problems as the teams we partner with. Our own games are not decoration — they are the reason Pixudi understands the work.
ORIGINAL WORLD
A multiplayer board-game universe built around characters, collectibles, events and worlds that keep changing.
This is where we learned to build, ship, operate and keep changing a living game.
PROJECT 02 / CLASSIFIED
A new original game is in development inside Pixudi. We are keeping the name, world and details behind the curtain for now.
THE PIXUDI PATH
You do not need a polished vertical slice to start a conversation. We want to meet good ideas while they are still becoming games.
PIXUDI LAB
Game jam build. Broken prototype. Strange mechanic. A promising vertical slice. If there is something alive in it, we want to see it.
THE PART NOBODY PUTS IN THE TRAILER
Building the game is hard enough. Shipping it quietly adds company setup, accounting, contracts, Steamworks, ratings, pitch decks, investors, press, creators, keys, travel, localisation, QA and launch operations to the same brain.
PIXUDI EXISTS FOR THIS PART
We have had to learn the same systems, paperwork, platform rules, outreach and launch logistics while making our own games. You do not need to repeat every wrong turn just to reach the same door.
LEARN FROM OUR SCARS, NOT YOURS. ↘THE GAME DEV ICEBERG
Art, code and design are only the visible part. Under the surface sits the work that can quietly consume months: company setup, budgets, platforms, ratings, contracts, creators, QA, localisation, travel, keys, support and launch operations.
Pixudi's job is not to make this disappear.
TWO TRACKS / ONE LAUNCH
Pixudi does not replace the creator. We take on, coordinate or guide the work around the creator so the team can spend more of its best time on the game.
THE SIMPLE VERSION
Your game, creative direction and core development stay with you. That is the point: more of your best hours go into the thing only your team can make.
Our team has been building games for 7+ years. When a project needs extra hands, we can support prototyping, gameplay and systems work, technical problem-solving, integrations, debugging and production rescue — without taking the game away from its creators.
RECEIPTS, NOT ADJECTIVES
Pixudi is not a publishing shell built around a pitch deck. The team comes from actually making games, operating a live product and solving the same production mess we are offering to help with.
FOUNDATION
The game exists. The company, admin and paperwork do not.
PRODUCTION & PEOPLE
Scope grows, milestones drift, and suddenly you need three people you did not know you needed.
FUNDING & PARTNERS
A good game does not automatically become a good pitch.
STORE & PLATFORMS
Steamworks alone can feel like a second product.
STORY & AUDIENCE
“Post more” is not a marketing strategy.
LAUNCH & BEYOND
Release is a pile-up of tiny tasks that all become urgent at once.
THE REAL SHORTCUT
We can remove months of avoidable research, setup, dead ends and “why did nobody tell me this earlier?” work. The speed comes from not learning the entire publishing business from scratch while you are also trying to finish the game.
Legal, accounting and other regulated professional services may be coordinated with qualified external partners where required. Pixudi's role can vary by project and agreement.
HOW THE RELATIONSHIP CAN GROW
The support above can begin as early guidance, grow into incubation, or become a full publishing relationship. The stage changes; the principle does not: keep the creator focused on the game.
For concepts, prototypes and early playable builds.
For promising games that need a focused period to become a strong vertical slice.
For games ready for a long-term partner through production, release and beyond.
WHAT WE LOOK FOR
It can be the mechanic, the world, the art direction, the way a story is told, or a technology used for a reason.
PORTAL RELICS / FUTURE COLLECTION
We keep the strongest piece of the old Multiverse mythology and remove the chain-logo noise. The portal is now a symbol for worlds, creators and ideas crossing into something new.
BITCOIN ORDINALS / CONCEPT
A future Pixudi collectible line built around original portal artifacts — tied to worlds, events and collaborations rather than a wall of blockchain logos.
Concept presentation only. No sale or mint is offered on this site.
FUTURE PLATFORM
A recurring showcase for games we think people should see — including projects we do not publish.
PITCH YOUR GAME
Playable prototype, game jam build, vertical slice or something in between. Start with what exists.
welcome@pixudi.com ↗